Virio: What's New Jan 6th.

News and Notes about the World of Spireal

Virio: What's New Jan 6th.

Postby virigoth on Tue Jan 06, 2009 3:38 pm

Been a while since I updated on the project. Mostly due to the fact that my life has been very focused on getting a new job and moving out of EA, which is consuming most of my energy. Got a couple of things done over holiday break however.

1. The heap memory manager is all complete and tested.

2. Our file manager now uses proper heap for it’s file allocation.

3. The source code is now up on our google subversion source control at: http://code.google.com/p/spireal/source/browse/

This means that you can now download current version of the Spireal project at any time. I’ll be adding installation instructions sometime soon to explain how to rebuild and compile the project.

Next target:

Finish the memory management by adding a memory pool manager used for creating and reusing lots of small objects. Example: code objects, game items, monsters etc. Stuff that would normally fragment the crap out of the heaps.

We’ll be using the boost library “pool” class for this.

PS. It seems little things are constantly slipping into the todo list right ahead of the client :) I'm hoping the pool manager will be the last bit before we can start on the client architecture.
virigoth
 
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Joined: Tue Nov 18, 2008 7:10 pm


Re: Virio: What's New Jan 6th.

Postby virigoth on Fri Jan 09, 2009 10:36 pm

The pool manager is almost done. Work remains to integrate it into existing code and check how it behaves in a managed heap environment. This will be done shortly so we can start moving ahead with tangible stuff again.

Nothing sneaking into the todo list, yay! :D
The greatest tragedy of human life is to believe that we are ordinary.
virigoth
 
Posts: 44
Joined: Tue Nov 18, 2008 7:10 pm



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