1. The heap memory manager is all complete and tested.
2. Our file manager now uses proper heap for it’s file allocation.
3. The source code is now up on our google subversion source control at: http://code.google.com/p/spireal/source/browse/
This means that you can now download current version of the Spireal project at any time. I’ll be adding installation instructions sometime soon to explain how to rebuild and compile the project.
Next target:
Finish the memory management by adding a memory pool manager used for creating and reusing lots of small objects. Example: code objects, game items, monsters etc. Stuff that would normally fragment the crap out of the heaps.
We’ll be using the boost library “pool” class for this.
PS. It seems little things are constantly slipping into the todo list right ahead of the client
